A Quiet Year game

The Quiet Ones

A feeling rung out across the world.

Begin here

A year before the quiet arrives

The premise

This is a game about a small community living through its last quiet year before something labelled "The Quiet Ones" arrive, occur, or awaken. We will play it as a prelude to our future Dungeons & Dragons 5e campaign, using the community's choices, losses, landmarks, fears, and unfinished work to help shape the world that campaign begins in.

The promise

Together, we will give the future campaign a lived-in past. The places we draw, the choices the community makes, and the questions we leave open will become history for the D&D campaign that follows.

Community questions

Answer before the first card

01

What does this community have too little of, even in good weather?

02

What local tradition keeps people together, even when they resent it?

03

What place nearby is treated with politeness rather than fear?

04

Whose absence is ordinary enough that no one asks about it anymore?

Player pages

What players should read

The map

Nothing is decided yet

Created together

The community, landscape, resources, projects, tensions, and mysteries will be created at the table. Nothing on this page is meant to decide those answers in advance.

Left open

The map starts empty. The group decides what belongs there, what is missing, and what the community believes is worth protecting.