Encounter Setup
Place the scene, stakes, and expected table-facing details before the mechanics appear.
GM desk
A session prep page for encounters, readiness effectors, travel pressure, and fast complications at the table.
Place the scene, stakes, and expected table-facing details before the mechanics appear.
Use readiness changes as visible pressure: delays, wear, signal loss, hostile scans, damaged cargo, or crew fatigue.
Reserve a clear block for what changes if players stall, split focus, overcommit, or make too much noise.