Campaign economy
Gear
Use this searchable table when familiar fifth edition equipment needs Stellar Dawn flavor at the table.
| 5e Item | Stellar Dawn Flavor | Damage / Use | Cost / Weight | Notes |
|---|---|---|---|---|
| Crossbow, light | Compact rail-launcher or mag-bow | 1d8 piercing, ammunition, loading, two-handed | 25 gp / 5 lb | Good baseline for a low-noise kinetic weapon that still uses ordinary crossbow rules. |
| Crossbow, hand | Holdout bolt pistol or wrist launcher | 1d6 piercing, light, loading, range 30/120 | 75 gp / 3 lb | Useful for concealed sidearms, boarding actions, and compact personal defense. |
| Longbow | Smartline caster or recoil-damped needle rifle | 1d8 piercing, heavy, two-handed, range 150/600 | 50 gp / 2 lb | Keep the martial weapon mechanics; change the fiction to precision kinetic fire. |
| Dagger | Ceramic knife, mono-edge tool, or boot spike | 1d4 piercing, finesse, light, thrown 20/60 | 2 gp / 1 lb | Still the standard small blade for backup weapons and close work. |
| Shortsword | Vibroblade, boarding saber, or hardlight cutter | 1d6 piercing, finesse, light | 10 gp / 2 lb | Use for compact melee weapons that feel military, industrial, or alien. |
| Shield | Bracer shield, projected buckler, or collapsible riot plate | +2 AC while wielded | 10 gp / 6 lb | The protection is mechanical; the appearance can be physical, projected, or hybrid tech. |
| Leather armor | Padded vac-jacket or reinforced flight leathers | AC 11 + Dex modifier | 10 gp / 10 lb | Good default for lightly armored travelers, pilots, scouts, and station workers. |
| Chain shirt | Flexweave under-armor or segmented pressure mesh | AC 13 + Dex modifier, max 2 | 50 gp / 20 lb | Medium armor can look like layered fabric, smart plates, or pressure-rated gear. |
| Plate | Powered assault shell or sealed hazard plate | AC 18, Strength 15, disadvantage on Stealth | 1,500 gp / 65 lb | Use for bulky elite armor, exo-frames, or sealed breach suits. |
| Alchemist's fire | Thermite gel, plasma flask, or volatile sealant charge | Improvised ranged attack; ongoing 1d4 fire | 50 gp / 1 lb | Good for emergency sabotage, clearing growth, or making a dangerous problem worse on purpose. |
| Healer's kit | Medpatch bundle or trauma foam kit | 10 uses; stabilize a creature without a Wisdom check | 5 gp / 3 lb | Keep this visible because it answers a common table question fast. |
| Thieves' tools | Intrusion tools, bypass picks, and signal spoofers | Used for locks, alarms, panels, credentials, and security systems | 25 gp / 1 lb | Rogues and technicians will reach for this constantly in Stellar Dawn scenes. |