Campaign economy

Gear

Use this searchable table when familiar fifth edition equipment needs Stellar Dawn flavor at the table.

5e ItemStellar Dawn FlavorDamage / UseCost / WeightNotes
Crossbow, lightCompact rail-launcher or mag-bow1d8 piercing, ammunition, loading, two-handed25 gp / 5 lbGood baseline for a low-noise kinetic weapon that still uses ordinary crossbow rules.
Crossbow, handHoldout bolt pistol or wrist launcher1d6 piercing, light, loading, range 30/12075 gp / 3 lbUseful for concealed sidearms, boarding actions, and compact personal defense.
LongbowSmartline caster or recoil-damped needle rifle1d8 piercing, heavy, two-handed, range 150/60050 gp / 2 lbKeep the martial weapon mechanics; change the fiction to precision kinetic fire.
DaggerCeramic knife, mono-edge tool, or boot spike1d4 piercing, finesse, light, thrown 20/602 gp / 1 lbStill the standard small blade for backup weapons and close work.
ShortswordVibroblade, boarding saber, or hardlight cutter1d6 piercing, finesse, light10 gp / 2 lbUse for compact melee weapons that feel military, industrial, or alien.
ShieldBracer shield, projected buckler, or collapsible riot plate+2 AC while wielded10 gp / 6 lbThe protection is mechanical; the appearance can be physical, projected, or hybrid tech.
Leather armorPadded vac-jacket or reinforced flight leathersAC 11 + Dex modifier10 gp / 10 lbGood default for lightly armored travelers, pilots, scouts, and station workers.
Chain shirtFlexweave under-armor or segmented pressure meshAC 13 + Dex modifier, max 250 gp / 20 lbMedium armor can look like layered fabric, smart plates, or pressure-rated gear.
PlatePowered assault shell or sealed hazard plateAC 18, Strength 15, disadvantage on Stealth1,500 gp / 65 lbUse for bulky elite armor, exo-frames, or sealed breach suits.
Alchemist's fireThermite gel, plasma flask, or volatile sealant chargeImprovised ranged attack; ongoing 1d4 fire50 gp / 1 lbGood for emergency sabotage, clearing growth, or making a dangerous problem worse on purpose.
Healer's kitMedpatch bundle or trauma foam kit10 uses; stabilize a creature without a Wisdom check5 gp / 3 lbKeep this visible because it answers a common table question fast.
Thieves' toolsIntrusion tools, bypass picks, and signal spoofersUsed for locks, alarms, panels, credentials, and security systems25 gp / 1 lbRogues and technicians will reach for this constantly in Stellar Dawn scenes.