First contact
Major discoveries, named NPCs, ship consequences, and the next decision point will be recorded here.
Campaign record
This is your record of what has happened, what the crew knows, and what still waits beyond the charted route.
Logbook
The campaign record will collect major discoveries, decisions, consequences, and open threads as the story develops.
Major discoveries, named NPCs, ship consequences, and the next decision point will be recorded here.
The opening premise, starting location, first contract, and reason your crew is together will be recorded here.
Planets, stations, ports, ruins, routes, and hazards your crew can discuss openly.
Humans, Octagenerians, and other species your crew learns about during the campaign.
Governments, companies, cults, guilds, crews, and movements whose agendas are visible to you.
Signals, artifacts, missing people, strange rules of space, and unresolved hooks your crew has noticed.
Short references for concepts you should not have to rediscover every session.