Rogue
Intrusion Tools
Intrusion Tools replace Thieves' Tools. They include lock bypass devices, intrusion software, codebreakers, signal taps, spoof chips, microtools, and physical access probes.
Use them to open secured doors, bypass locks, disable alarms, breach terminals, spoof credentials, recover protected data, or manipulate connected systems.
Engineering
Engineer's Tools
Engineer's Tools replace Tinker's Tools. They cover repair, modification, diagnostics, fabrication, salvage, jury-rigging, and controlled demolition of technological systems.
Use them for ship systems, drones, weapons, life support, damaged vehicles, power conduits, and improvised field repairs.
Medicine
Medkit or Surgical Tools
Medical tools cover trauma care, field stabilization, surgery, cybernetic complications, alien pathogens, radiation exposure, cryo sickness, and biotech incidents.
Use Wisdom (Medicine) for diagnosis or stabilization; use Intelligence with medical tools when treatment depends on technical procedure.
Documents
Forgery Kit
A Forgery Kit covers false credentials, transit permits, cargo manifests, station passes, guild papers, faction marks, transponder records, and official-looking digital or physical documents.
Use it when the challenge is making a record look legitimate rather than hacking the system that verifies it.
Infiltration
Disguise Kit
A Disguise Kit covers cosmetic alteration, biosculpt masks, pressure suit markings, uniforms, insignia swaps, false station IDs, and other visible changes that help someone pass as a different person, role, or affiliation.
Chemistry
Alchemist's Supplies
Alchemist's Supplies may represent a chem kit, field lab, or pharmaceutical kit. Use them for toxins, solvents, fuel additives, explosives, alien reagents, medical compounds, and strange samples that need controlled handling.
Crafting
Crafting Tools
Smith's Tools, Leatherworker's Tools, Weaver's Tools, and similar proficiencies may be reframed as fabrication, armor repair, suit work, textile engineering, field machining, or specialty crafting as appropriate.
If the campaign does not need fine distinctions, Engineer's Tools may cover general technological crafting and repairs.
Languages
Languages and Codes
Languages may include alien languages, trade cant, machine code, precursor script, faction ciphers, military signals, station pidgins, or ritual languages tied to faith and myth.
Knowing the right language can grant understanding without a roll, or allow a check that would otherwise be impossible.